Post by pisces on May 23, 2015 21:59:22 GMT -5
[nospaces]
[attr="class","infoh"]the players
[attr="class","infop"]The playable member groups are detailed below.
Commoners make up the nonmagician human population. Kept docile and (supposedly) protected from outside monsters and strigoi by the magical oligarchy, they are for the most part blissfully unaware of the hidden spirits in their midst and the strigoi society beneath their feet. [break][break]
For a tidy salary and better living prospects, commoners can serve in the Army, either as officers in the police force or as soldiers in excursion corps tasked with defending the city from monsters.[break][break]
Commoner discontent brews despite the magicians' efforts at quelling dissent. The Resistance, an anti-government rebel movement of commoners with knowledge of the existence of spirits, suspects the manipulation of the populace and works subversively to undermine the magicians. Word spreads of radically religious, angel-worshipping cults harking the end of the world.
Magicians are simply humans trained in the arcane arts and therefore the inheritors of esoteric magic and great power. Magical knowledge and practice dating back to Sumer and the earliest civilizations, they have always been the historical elite of society, the rulers of the uninitiated masses—more overtly in some time periods and societies than others.[break][break]
The magicians' power comes from rituals, incantations all designed for the subjugation and exploitation of spirits from the Other Place; magical contracts woven to force summoned demons to do their bidding, whether it's building the Pyramids or assassinating enemies. [break][break]
Magicians exclusively compose the Parisian Protectorate government, as well as high-ranking military positions.
Djinn, more commonly and disparagingly known as demons, are otherworldly spirits or entities from the Other Place summoned to Earth and contracted by magicians. A djinni's physiology is fluid and formless, composed of essence or magical energy from an appearance of a smoky liquid to dirty dishwater. Most spirits can shape shift at will to take on any physical form they choose, and can also render themselves invisible to the human eye. [break][break]
Magicians classify demons into ranks based on power level. Djinn, in the middling but most varied subclass, are preferred servants—intelligent and versatile, they're capable of completing almost any task. Over time, their power wanes as the alien taint of Earth and the pain of a physical form take a heavy toll on their essence.[break][break]
Djinn yearn to return to the Other Place, where damage suffered on their essence can heal. Magicians will temporarily dismiss demons in their service back to the Other Place for brief periods of time to allow the demon to recuperate and regain its strength. [break][break]
In the wake of the Rift, most of those un-contracted spirits stranded on Earth, continually weakened and driven to insanity by their prolonged stay, have become mindless monsters.
Strigoi, or vampires, are the result of desperate djinn possessing human bodies to protect their essence on Earth. A partial solution with unforeseen consequences—essence merged with physical body to become inextricable and irreversible. Wholly different from the spirits they started as, strigoi require the consumption of human blood to maintain their physical vessels. [break][break]
They keep parts of their original nature: a near-immortal natural lifespan, djinn magical abilities (though diluted in power and excluding shapeshifting), inhuman regeneration and strength, an internal weakness to silver. [break][break]
Humans can be turned into strigoi through a gradual process of intaking the blood-essence of a progenitor vampire, an ex-spirit of adequate power to share essence.
Seraphim, or angels, are mysterious, powerful beings of light with no free will of their own but a predetermined, encoded plan. Neither human nor spirit, seraphim arrived on Earth during the Rift. Their purpose and nature are unknown. Seraph sightings have cropped up around the world recently, throwing humanity into wild speculation. They may be harbingers, of damnation or of salvation, or something else entirely.[break][break]
A seraph cannot exist on Earth without a physical, living vessel. Spirits especially are acutely aware of seraphim's inscrutable power and uneasy in their presence.[break][break]
Multiple sources report that on the last day of the Rift the heavens split and from the lofty cloud-cover the angels looked down upon the ravaged earth.[break][break]
Canon only; seven spots available.
[attr="class","infoh2"]the commoner
Commoners make up the nonmagician human population. Kept docile and (supposedly) protected from outside monsters and strigoi by the magical oligarchy, they are for the most part blissfully unaware of the hidden spirits in their midst and the strigoi society beneath their feet. [break][break]
For a tidy salary and better living prospects, commoners can serve in the Army, either as officers in the police force or as soldiers in excursion corps tasked with defending the city from monsters.[break][break]
Commoner discontent brews despite the magicians' efforts at quelling dissent. The Resistance, an anti-government rebel movement of commoners with knowledge of the existence of spirits, suspects the manipulation of the populace and works subversively to undermine the magicians. Word spreads of radically religious, angel-worshipping cults harking the end of the world.
[attr="class","infoh2"]the magician
Magicians are simply humans trained in the arcane arts and therefore the inheritors of esoteric magic and great power. Magical knowledge and practice dating back to Sumer and the earliest civilizations, they have always been the historical elite of society, the rulers of the uninitiated masses—more overtly in some time periods and societies than others.[break][break]
The magicians' power comes from rituals, incantations all designed for the subjugation and exploitation of spirits from the Other Place; magical contracts woven to force summoned demons to do their bidding, whether it's building the Pyramids or assassinating enemies. [break][break]
Magicians exclusively compose the Parisian Protectorate government, as well as high-ranking military positions.
[attr="class","infoh2"]the djinni
Djinn, more commonly and disparagingly known as demons, are otherworldly spirits or entities from the Other Place summoned to Earth and contracted by magicians. A djinni's physiology is fluid and formless, composed of essence or magical energy from an appearance of a smoky liquid to dirty dishwater. Most spirits can shape shift at will to take on any physical form they choose, and can also render themselves invisible to the human eye. [break][break]
Magicians classify demons into ranks based on power level. Djinn, in the middling but most varied subclass, are preferred servants—intelligent and versatile, they're capable of completing almost any task. Over time, their power wanes as the alien taint of Earth and the pain of a physical form take a heavy toll on their essence.[break][break]
Djinn yearn to return to the Other Place, where damage suffered on their essence can heal. Magicians will temporarily dismiss demons in their service back to the Other Place for brief periods of time to allow the demon to recuperate and regain its strength. [break][break]
In the wake of the Rift, most of those un-contracted spirits stranded on Earth, continually weakened and driven to insanity by their prolonged stay, have become mindless monsters.
[attr="class","infoh2"]the strigoi
Strigoi, or vampires, are the result of desperate djinn possessing human bodies to protect their essence on Earth. A partial solution with unforeseen consequences—essence merged with physical body to become inextricable and irreversible. Wholly different from the spirits they started as, strigoi require the consumption of human blood to maintain their physical vessels. [break][break]
They keep parts of their original nature: a near-immortal natural lifespan, djinn magical abilities (though diluted in power and excluding shapeshifting), inhuman regeneration and strength, an internal weakness to silver. [break][break]
Humans can be turned into strigoi through a gradual process of intaking the blood-essence of a progenitor vampire, an ex-spirit of adequate power to share essence.
[attr="class","infoh2"]the seraph
Seraphim, or angels, are mysterious, powerful beings of light with no free will of their own but a predetermined, encoded plan. Neither human nor spirit, seraphim arrived on Earth during the Rift. Their purpose and nature are unknown. Seraph sightings have cropped up around the world recently, throwing humanity into wild speculation. They may be harbingers, of damnation or of salvation, or something else entirely.[break][break]
A seraph cannot exist on Earth without a physical, living vessel. Spirits especially are acutely aware of seraphim's inscrutable power and uneasy in their presence.[break][break]
Multiple sources report that on the last day of the Rift the heavens split and from the lofty cloud-cover the angels looked down upon the ravaged earth.[break][break]
Canon only; seven spots available.